How to Play Greywick

Greywick is a free browser text-adventure RPG: you explore, talk, quest, and fight by typing short commands or clicking the buttons the game offers. This guide takes you from your first character to fighting bosses with friends. Nothing to install — just make an account and go.

Getting started

  1. Create a free account at the sign-up page — just a username and password.
  2. Choose a race, then a class. If your class casts spells, you'll also pick a favoured school of magic.
  3. You begin in your homeland. Type look to survey the room, a direction like north to travel, and help any time to see your options.

You can keep up to five heroes per account, and the world remembers each one — where you've been, what you've done, and what you carry.

Commands: how you play

Type a command, or click the buttons in the side panel — they do the same thing. The essentials:

Combat

Battles are turn-based and tactical, rolled on dice you can see. On your turn you choose an action:

The battle line: position matters

Every fight lays out on a line of four ranks — your rear, your front, the enemy front, and the enemy rear. Melee heroes start at the front and clash at once; archers and casters stand at the back. A melee weapon reaches its own rank and the one next to it; a bow or a spell can reach any rank (but at disadvantage if a foe is right on top of the shooter). advance and retreat shift you a rank for free; charge rushes the whole way in to strike at once, off-balance (at disadvantage); disengage pulls back without giving the foe a free swing. Foes play the same way — archers kite you, brutes hold the front and telegraph a heavy blow you can interrupt.

The numbers: AC, DC, HP, and your abilities

Greywick runs on light "5e-lite" tabletop rules — but you don't need to know Dungeons & Dragons. Here's every number the game puts in front of you, in plain terms:

Conditions and lingering effects

Attacks can leave conditions: prone, stunned, frightened, or damage-over-time. A frost weapon builds stacking frostbite that bites for cold each turn; a cleric can lay a healing renewal that mends an ally over several turns. Effects fade if they aren't kept up.

Searching for hidden treasure

Not every prize sits in plain sight. In the deep rooms of a dungeon, type search to hunt for concealed caches — a legendary blade behind a loose stone, a hoard under the roots. Rumours from townsfolk and scratched maps hint at what's worth searching for, and where. What you uncover stays found.

Gear, rarity, and sets

Weapons, armour, and cloaks come in rarities — Common, Uncommon, Rare, Epic, Legendary, and the loot-only Mythic — shown as a coloured tag in your pack. Better gear carries more enchantments: bonuses to hit, to armour, to your ability scores, elemental riders, even imbued spells. equip a piece to wear it.

The best gear comes in class sets: collect matching pieces to unlock escalating set bonuses. Sets are class-bound — your gear is yours alone. A merchant will sell you up to Epic arms if your purse is deep enough, but the Legendary sets and the Mythic relics of the deep are won, never bought.

Blacksmiths, vendors, and coin

Kills and quests earn gold. Spend it at merchants: barkeeps pour drinks and rent rooms (a full rest), pedlars sell provisions and cloaks, and blacksmiths sell weapons and armour up to Rare — talk to them, then menu to see the stock and buy <item>.

Quests

Characters offer quests — accept them through conversation, and they're recorded in your journal. Most ask you to clear something out or recover something, then report back. High-end quests send you against a region's great bosses, who guard the finest loot.

Playing with friends

Greywick is multiplayer. Add friends, invite them to a party, and adventure together: the leader chooses where the party travels, everyone shares a chat, and you fight the same battles turn by turn, each controlling your own hero.

Loot rolls: Need, Greed, or Pass

When a party fight drops an item, everyone gets a roll. Choose Need (only if it's your class's gear), Greed (you want it anyway), or Pass. Need beats Greed, and the highest roll wins — so each piece tends to go to whoever it fits. No more one-sword-for-everyone: each drop goes to exactly one winner.

Saving and your heroes

Your progress saves automatically as you play. Come back any time and pick up where you left off — or start another of your five heroes. When you're ready, create your free account and begin.

An unhandled error has occurred. Reload 🗙

Rejoining the server...

Rejoin failed... trying again in seconds.

Failed to rejoin.
Please retry or reload the page.

The session has been paused by the server.

Failed to resume the session.
Please retry or reload the page.